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SwitchStrike features affect the way tops behave to help bladers customize the course of battle.
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Of the three settings, Stamina has the best performance. Due to the low friction, Xtend+ creates acceptable Stamina. The Stamina Setting features a low angle cone tip, akin to Trans' Stamina Setting at a lower height than most Performance Tips. However, due to the edge of the tip being made of plastic rather than rubber like in Unite and smooth rather than tabbed like in Defense, the effect of the second point of contact is minimal, creating poor Knock-Out Resistance. Due to the stepped cone, when an Xtend+ Combination is struck and reaches higher on the Stadium's slope, the flat edge of the tip will create a second point of contact, briefly increasing friction and aggression to both slow down the Combination and counter attack. The Defense Setting features a low angle, stepped cone tip, akin to X Drive's Stern Semi Defense at the standard height of most Performance Tips. However, the wide diameter of the tip makes it difficult to maintain a banking pattern and creates relatively low Stamina, making the setting ill-suited for both traditional Attack and Tornado Stalling Combinations. Due to the surface area of this setting, Xtend+ will create a highly aggressive movement pattern with speeds greater than Assault. The Attack Setting features a wide, hollow flat tip, wider than Assault and akin to Zephyr at the standard height of most Performance Tips.
#Z achilles beyblade evolution manual#
Unlike its predecessor, Xtend+ does not feature a manual height change gimmick but instead features the adjustable Xtend Chip (エクステンドチップ, Ekusutendo Chippu) tip at a standard height with three settings Attack, Defense and Stamina, akin to X Drive from Metal Fight Beyblade. Xtend+ is an add-on to the Xtend Performance Tip. Performance Tip - Xtend+ Main article: Performance Tip - Xtend+ This light weight severely hinders 11's Attack, Defense and Stamina potential and while the light weight would create high Burst Resistance, the heavy weight of the SwitchStrike/God Layer System and the Cho-Z Layer System makes the use of lightweight Discs for Burst Resistance obsolete. Compared to other Core Discs, 11 is one of the lightest, even lighter than most non-Core Discs. Each side features one large protrusion to create the visage of an "11" with one protrusion featuring a large "1" shaped indent to create an unbalanced design, however the shallow depth of the indent creates no noticeable effect. However, the two blades situated on top and below the Layer are liable to denting and even chipping due to how far they protrude. While not enough to completely break Z Achilles, if one is fearful of possible performance changes or simply dislikes the damaged appearance, they may want to own multiple copies of this Layer.įorge Disc - 11 Main article: Forge Disc - 11ġ1, unlike most other odd numbered Core Discs, is symmetrical and elliptical in shape in order to facilitate a Frame. However, these issues can be solved with the use of a Level Chip that fits underneath the Layer. Like many other Cho-Z Layers, Z Achilles is unbalanced which increases Burst risk, is liable to break Banking Patterns and drains Stamina. The Layer's Attack potential is further improved as the metal is placed near the point of impact. Due to these factors and the shape of the blades, Z Achilles performs well in Attack Combinations. The inclusion of metal improves Attack Potential by increasing the weight of the Layer, granting higher inertia that increases both Knock-Out and Burst Attack as well as increasing the Layer's Burst Resistance as the high inertia resists teeth skipping, a property that compliments the tall teeth of Z Achilles. As part of the Cho-Z Layer System, Z Achilles features metal in its design in this case, concentrated on the wings. Takara Tomy's Z Achilles is a Balance Type Energy Layer that features four large blades, creating a high recoil, rectangular shape.